Its focus on realism and team-driven gameplay inspired a great deal of interest, allowing the development team to quickly expand while including community mappers into the staff. The development team released updates to the game with relative frequency, Beta 2 being released June, 2001.
![]() Urban Terror Software At YourUseful forPeople who are having hitting issues/jerky other player issues. Extract 3.1, 3.2, 3.3, 3.4, 3.5 3.6 and 3.7 to your Q3UT3 folder.* Boot is now available with Beretta and DE and grenades* Sr8 damage to waist and groin equalized at 80%* ut_timenudge - lets you swap ping for a smoother world view. Extract 3.0 to your Quake III Arena folder. It must not be sold or distributed onPhysical media unless with permission from id Software.Anyone wishing to re-use any of the media fromUrban Terror should contact Silicon Ice Development at. You download and install this software at your own risk.Urban Terror is distributed free over the Internet and is covered by id Software'sQuake 3 modifications licence. But, to the person actually warping it feels like packetloss.- It,s the MS tolerance before g_antiwarp decides that you're a warper. (antiwarp indicated by black lines in lagometer)- It's turned off by default as it's still fairly experimental, and a little controversial. If you crouch while jumping you stay crouched until you land* g_swaproles 0/1 - defaults to On - at Intermission, teams are swapped, map starts up again with a warmup* g_maxrounds N - 0 for off, have to have it off to use the timelimit* cg_autoscreenshot to accept a value of 2 now to only take shots during matchmode* g_survivorroundtime now accepts real numbers like 1.5 for 1:30 worth of time.* Changed the g_teamnameRed and g_teamnameblue to not be latched anymore* Changed intermission not to look around anymore* Made TDM use TS spawns if no TDM spawns around* modified the UI to show 1/2 time scores on the scoreboard* if it somehow makes it to 1/2 time without either team readying a ready up in the second half resets the match* personal scores are kept between first and second half unless a restart is called in which case the personal scores are cleared but the match starts at the second 1/2- "Pausing" appears at the top of the screen* Pause and resume have countdowns eg: "Resuming in 9 seconds" etc which are in the middle of the screen- 2 points for blue for stopping red from planting by killing all of red before they plant- 1 point for red for killing all blue but not planting* g_bombRules 0/1 - Cvar control for old and new bomb rulesGraphic display in lagometer when antiwarp is affecting you. The 3 jump limiter wasSlightly broken, meaning it wasn't working as nicely in 3.6 as it was during* walljumping - cannot walljump off other players* walljumping - cannot walljump off of low ledges* cg_autoscreenshot - check if thats behaving right please.* player rendering - player angle changes were not smooth before, now they* new options for cg_drawteamoverlay 0 1 2 3- 2 is just your team, smaller, and the alive count of the other team- 3 is only yourself and the alive counts of your team and the other team* cg_drawteamoverlayscores 0 1 which turns off the scores from the above options* g_deadchat 0/1/2 only works in matchmode1 is the default, dead can pester their own team* you have to ready up again after 1/2 time* removed the bobby rotation of portal cameras* New cg_scopering (enabled by default) shows a ring on the sr8 crosshair scope reflecting MP* ut_itemdrop now accepts "kevlar","silencer","helmet","flag","nvg"*** forgotten feature *** if you put maptoggle on 0 you can bind a key to button12 (like bind j +button12) that'll only display the minimap so long as its held down* new nvg effects cg_nvg 0-8 changes colour* running with low stamina doesnt slow you so much* Have to have the knife selected to boot (can boot team mate if FF is on)* Crouch is sticky in air - i.e. It's a bit field (like G_allowvote), so you pick what combinations you want by summing the relevant bit values.So, if you wanted to run a pistol only server, you'd remove everything else. Recommended you just leave it on 50, but set it can be tuned slightly lower (40, or maybe 30) if there are certain persistant people who still try and get past this.- G_gear is a server-side option that allows you to disable certain weapons from spawning with players. Uploading onto kazza) are over 50 most of the time. Software for writing a book macKnown Issue: The actual loadout screens wont prevent you from selecting disallowed weapons, you'll just never spawn with them.- G_gear can be disallowed/allowed for voting by the bit value "32" in g_allowvote.- The flags set back to neutral when the round time is up and a sound is played to alert you. Clients are notified when G_gear is changed as to what is allowed, (as well as when joining a server).
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